Back to Library
Library rep  ·  Friday, May 22

Stewart Butterfield on building products people love: stop adding, start subtracting.

Kettlebell Coach
Read first. Then rep it.
Ready to apply this idea?
Five application reps based on what Stewart Butterfield discussed.
Practice this insight
Based on Lenny’s
Interview · Stewart Butterfield · Nov 20, 2025

Slack founder: Mental models for building products people love ft. Stewart Butterfield

Start from the original episode or newsletter, then use the ideas below in the reps.

Key ideas to remember

  1. 01 Audit your current PRD for utility-curve overshoot — features adding the 12th detail to a user flow whose first three already work. Cut at least one.
  2. 02 When you catch yourself building the meeting / dashboard / spec that won't change any decision, name it: hyper-realistic work-like activity. Stop and pick known-valuable work instead.
  3. 03 Use your own product end-to-end this week as if you were a new user with no context. The owner's delusion only breaks when you simulate the stranger's view.
  4. 04 Replace one feature description in your next pitch with the experience the user actually wants. 'We don't sell saddles' is a writing prompt, not a slogan.
3-minute summary

Stewart Butterfield — founder of Flickr and Slack — argues that the PM disease is additive design. We add features past the point they help, perform elaborate work-like rituals that look productive, and forget that users only ever wanted five things from us in the first place.

His mental models stack up:

  • Utility curves. Effort-vs-value is an S-curve. Most teams keep grinding on the flat top — the part where another month of polish moves the user not at all — while the steep part of someone else's curve goes untouched.
  • The owner's delusion. When you visit someone else's restaurant website, you want the address, hours, phone, menu, and reservation link. When you build your restaurant's website, you build a slow-loading hero photo and an unclickable phone number. Owners forget what users actually need from them.
  • Hyper-realistic work-like activities. 'This is actually a fake bit of work, and it's so subtle that I'll do it. Our board members will do it. Every executive will do it.' Setting up the dashboard for the meeting that won't change a decision. Updating the doc no one reads. Subtle, exhausting, and corrosive.
  • Don't make users think. Slack's craft obsession was about removing micro-decisions, not adding them.
  • We don't sell saddles here. Stop describing features. Describe the experience the user actually wants.
  • Taste as edge. 'Most people don't have good taste and don't invest.' Your margin is your competitor's opportunity — the reverse is also true.
  • Limitless opportunities shame. 'If you can't see almost limitless opportunities to improve, then you shouldn't be designing the product.' The product you ship today should embarrass you slightly.

The PM-week version: notice when you're performing work, not doing it. Cut features past the utility curve's flat top. Use your own product as a stranger would, today.

Kettlebell Coach
This is where the reps count.
Practice the insight now
Turn the operator summary into five product decisions.
Practice this insight